Trinitus, Holy Creation

A Trinitus is one of the many sanctified weapons of the Trinity. Created by divine magic, it is a beast crafted of pure faith and dedication. Not only is it powerful in its own right, it exudes an aura that empowers all people it recognizes as allies in a half-mile radius. It is unable to ordain non-angelic outsiders as allies. But this strength also comes with a crippling weakness, upon defeat it's allies lose their will to fight or even move immobilizng them for up to a week depending on their dedication. But defeat is not so easy to accomplish. Trinitus have extremely long lifespans and with each year they grow in power. The one at Brighstone was a mere fledgling. Trinitus have immunity to mind-altering effects as well as divine and holy magics. They also have a resistence to fire. Each of the Trinitus's body parts are valuble as they grant a high resistence to holy magic. These beasts do have weaknesses, however. Trinitus are incredibly weak if there are no nearby allies, losing much of their resistences if no ally is present. If a Trinitus goes three days without being near an ally it will die. Trinitus are also slow, often failing to effectively combat foes that move quickly.

Racial Stats and Abilities
Hit Dice: Depends on Age

Size: Depends on Age

AC: 17+((The Trinitus's Age)/2 rounded up). Do not take a penalty for size. This does not factor in Armor.

All Ability Scores Depend on the Trinitus in question as each is unique

+8 non will saving throws to all sources.

+2 to Reflex Saving Throws

+7 to Fortitude Saving Throws

+4 to Saving throws and damage resistance to fore sources.

Skills: A Trinitus can learn skills and spells as it ages as they age, having an immense intellect. Skills that all Trinitus inherently know are as follows...

Detect Evil

Holy Aura

Inspiration (ex): Grants +2 to the BAB and Ac of all nearby allies. If within twenty feet this bonus is doubled.

Radiance (ex): Can only be used once per day and only if there are five or more allies nearby. Treated as a 10th level divine spell that has no somatic properties. In a straight path in front of the Trinitus's center head fires a ray of holy fire in 3-foot-wide beam that travels up to 80 feet. Damage is dermined by a d20+(Trinitus's age-1) This ability is an automatic crit against evil outsiders. A "crit" increases this attacks damage by 50%. After using this attack, the Trinitus may not perform a major action for one round. All potential targets roll for a reflex check to see if they can move out of the way. This attack does no damage to people the Trinitus recognizes as allies.